OpenGL Space Combat and Strategy Game Programming
Aug 05, 2013
Learn by doing with a series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 6 is focusing on AI and gameplay: -Solar System Sectorization (fleet rendezvous and war zones nearby a planet or moon) -Special Operations (Solar System Annexion, Economic and Political Destabilisation) -more realistic gameplay -variable difficulty levels
Category: Developers •
Posted on 08/05 at 04:58 AM
Comments
Leave a comment
Next entry: Delphi / Pascal OpenGL Header 4.4 released
Previous entry: AMD Catalyst 13.8 Windows Beta Driver
