Mar 10, 2014
Graham Sellers has written a post that looks forward into the future of OpenGL. Answering questions like how do features make it into OpenGL, who decides what the functions should be called, and what goes in the core specification and what remains an extension. In his post, Graham talks about the process at Khronos — the standards body that produces the OpenGL specification, its members, the process of creating and publishing and suggests how you, as a user, are able to contribute.
Category: General •
Posted on 03/10 at 01:36 PM
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