Jun 28, 2009
OpenGL veteran Eskil Steenberg in his latest blog explains the architecture and optimization strategies used for his upcoming non-photorealistic game LOVE. By using some radical OpenGL optimizations the engine is able to render beautiful images of dynamic environments at high frame rates and high resolution on inexpensive hardware. For screen shots and video visit this page.
Category: Developers •
Posted on 06/28 at 06:40 AM
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