OpenGL ES 2.0 shader development on your iPad
Oct 05, 2012
Get started with OpenGL ES 2.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your mobile device. Tweak your shader code and the values of the uniforms and see the effects immediately.
Category: Developers •
Posted on 10/05 at 07:00 AM
Comments
Leave a comment
Commenting is not available in this weblog entry.
Next entry: Voreen Version 4.1 Released
Previous entry: Open Source OpenGL 4 Graphics Engine available
