Part of the Khronos Group

OpenGL Connected Component Labeling

Oct 19, 2009

GPUCL is an OpenGL implementation of Connected Component Labeling (blob detection). The implementation makes use of framebuffer blending, GLSL fragment and vertex shaders, occlusion queries and stencil routing. Every step is performed entirely on the GPU using the OpenGL API. This project was developed as part of my Master’s thesis. A compiled win32 binary is included with a sample image. Documentation is also included detailing the framework.

Category: Developers

Posted on 10/19 at 12:53 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer