OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments
Mar 12, 2012
Atomic counters are a new feature of OpenGL 4.2. Here is a simple demo that shows the use of atomic counters to visualize the rendering order of fragments. The GLSL shader as well as an OpenGL code snippet are provided.
Category: Developers •
Posted on 03/12 at 01:06 PM
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I’d like to see the detail of OpenGL 4.2 Atomic Counter.
But I can not find any code examples, so I doubt if you really want to popularize this new tech.
Thanks.
Posted by Wei Ye on 03/17 at 09:36 PM