Part of the Khronos Group

OpenGL 4 Shading Language Cookbook, Second Edition has been released

Jan 06, 2014

The second edition of the OpenGL 4 Shading Language Cookbook is now available. This new edition includes coverage of recent additions to OpenGL such as compute shaders, image load/store, immutable textures, debug messaging, separate attribute format and more. Other additions include recipes on order independent transparency and shadow volumes. Full source code is available via GitHub.

Category: Developers

Posted on 01/06 at 02:05 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer