Oct 16, 2009
OpenGL 3.1 and 3.2 code samples are available to document the OpenGL API. These samples do not use any deprecated OpenGL code, and are aim at getting you started with the most recent API and its lastest features: Blocks, vertex array object, instancing, framebuffer object, mapped buffer range, texture rectangle, texture array, compressed texture and more.
Category: Developers •
Posted on 10/16 at 03:37 AM
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