Part of the Khronos Group

ogldev: Vertex Array Objects tutorial published

Nov 21, 2011

This is the 32nd installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to improve mesh management using vertex array objects.

Category: Developers

Posted on 11/21 at 03:31 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer