Part of the Khronos Group

ogldev: ‘Stencil Shadow Volume’ tutorial published

Oct 30, 2012

The 40th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to implement stencil shadow volumes.

Category: Developers

Posted on 10/30 at 04:33 PM


Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer