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ogldev: PN Triangles Tessellation tutorial published

Oct 29, 2011

The 31st installment in a series dedicated to promoting OpenGL development on Linux. This tutorial teaches a more advanced Tessellation technique called PN Triangles. It is based on a 2001 paper by Vlachos, Peters, Boyd and Mitchell. An implementation of this technique using DX11 was recently presented by John McDonald in GDC 2011.

Category: GeneralDevelopers

Posted on 10/29 at 03:41 PM


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