Oct 29, 2011
The 31st installment in a series dedicated to promoting OpenGL development on Linux. This tutorial teaches a more advanced Tessellation technique called PN Triangles. It is based on a 2001 paper by Vlachos, Peters, Boyd and Mitchell. An implementation of this technique using DX11 was recently presented by John McDonald in GDC 2011.
Posted on 10/29 at 03:41 PM
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