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ogldev: ‘Percentage Closer Filtering’ tutorial published

Sep 03, 2013

The 42th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial shows how to improve shadow quality using a technique known as Percentage Closer Filtering.

Category: Developers

Posted on 09/03 at 12:26 PM

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