Part of the Khronos Group

ogldev: ‘Percentage Closer Filtering’ tutorial published

Sep 03, 2013

The 42th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial shows how to improve shadow quality using a technique known as Percentage Closer Filtering.

Category: Developers

Posted on 09/03 at 12:26 PM


Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer