Part of the Khronos Group

ogldev: Instanced Rendering tutorial published

Dec 11, 2011

This is the 33nd installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use a couple of OpenGL mechanism for rendering of multiple instances of the same mesh.

Category: Developers

Posted on 12/11 at 10:12 PM


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