ogldev: ‘Deferred Shading - Part 3’ tutorial published
May 07, 2012
The 37th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the third out of three tutorials that introduce the subject of deferred shading.
Category: Developers •
Posted on 05/07 at 09:48 AM
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