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ogldev: ‘Deferred Shading - Part 3’ tutorial published

May 07, 2012

The 37th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the third out of three tutorials that introduce the subject of deferred shading.

Category: Developers

Posted on 05/07 at 04:48 PM


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