ogldev: ‘Deferred Shading - Part 2’ tutorial published
Feb 28, 2012
The 36th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the second out of three tutorials that introduce the subject of deferred shading.
Category: Developers •
Posted on 02/28 at 08:26 AM
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