Part of the Khronos Group

ogldev: ‘Deferred Shading - Part 1’ tutorial published

Jan 30, 2012

The 35th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the first out of three tutorials that introduce the subject of deferred shading.

Category: Developers

Posted on 01/30 at 04:53 PM


Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer