ogldev: ‘Deferred Shading - Part 1’ tutorial published
Jan 30, 2012
The 35th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the first out of three tutorials that introduce the subject of deferred shading.
Category: Developers •
Posted on 01/30 at 08:53 AM
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