Part of the Khronos Group

ogldev: 3D picking tutorial published

Sep 12, 2011

The 29th installment in a series dedicated to promoting OpenGL development on Linux. This tutorial focuses on OpenGL 3.3 and beyond, explaining how to implement 3D picking—selection of objects & primitives based on mouse click.

Category: Developers

Posted on 09/12 at 12:32 PM


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