Nvidia’s “6800 Leagues Under the Sea” developer presentations
Nvidia presentations from their 6800 Leagues Under the Sea developer event are available as slides in PDF format, along with a brief description. Topics include: what deferred shading is and how to implement it; all about high dynamic range rendering, including high-quality filtering and post-processing; how to use new Shader Model 3.0 features effectively; new OpenGL extensions that take advantage of Shader Model 3.0 features, as well as floating point filtering and blending; overview of the NVPerfHUD real-time performance tuning tool, and more.
Posted on 07/14 at 03:53 AM
Next entry: Jahshaka V1.9a8 OpenGL/OpenML API-based editing and effects software adds GPU support
Previous entry: GLIntercept v0.3 OpenGL API function logger supports OpenGL Shading Language
This page has been viewed 1078126 times •
