Part of the Khronos Group

Nvidia’s “6800 Leagues Under the Sea” developer presentations

Jul 14, 2004

Nvidia presentations from their 6800 Leagues Under the Sea developer event are available as slides in PDF format, along with a brief description. Topics include: what deferred shading is and how to implement it; all about high dynamic range rendering, including high-quality filtering and post-processing; how to use new Shader Model 3.0 features effectively; new OpenGL extensions that take advantage of Shader Model 3.0 features, as well as floating point filtering and blending;  overview of the NVPerfHUD real-time performance tuning tool, and more.

Category: Developers

Posted on 07/14 at 01:53 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer