Sep 27, 2010
Mark Kilgard discussed NVIDIA’s OpenGL Functionality at the 2010 GPU Technology Conference in San Jose. Presented topics include OpenGL 3.3, 4.0, and 4.1; programmable tessellation; double-precision shaders, DirectX interoperability; Cg 3.0; system profiling of OpenGL and other APIs with Parallel Nsight; and extensions beyond 4.1.
Posted on 09/27 at 10:57 AM
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