NVIDIA’s OpenGL Functionality presentation from GTC
Sep 27, 2010
Mark Kilgard discussed NVIDIA’s OpenGL Functionality at the 2010 GPU Technology Conference in San Jose. Presented topics include OpenGL 3.3, 4.0, and 4.1; programmable tessellation; double-precision shaders, DirectX interoperability; Cg 3.0; system profiling of OpenGL and other APIs with Parallel Nsight; and extensions beyond 4.1.
Category: General • Developers •
Posted on 09/27 at 03:57 AM
Comments
Leave a comment
Commenting is not available in this weblog entry.
