Part of the Khronos Group

Non-Power-of-Two Mipmapping

May 05, 2005

Mipmapping is commonly used to avoid sampling artifacts during texture minification. The construction of mipmaps for textures whose size is a power-of-two is usually implemented with a box filter that computes the average of a 2x2 block of texels (texture pixels). This document describes and gives code for a mipmap construction algorithm for non-power-of-two textures that yields good quality results.

Category: Developers

Posted on 05/05 at 03:47 PM

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