Apr 01, 2005
This talk form GDC 2005 covered techniques developed in the research community to augment ragdoll systems with more interesting behaviors as well as techniques to integrate simulation with traditional character animation. The demo uses the OpenGL API, GLUT and the ODE free library for rigid body dynamic to simulate a ragdoll character augmented with a simple pose controller.
Category: Developers •
Posted on 04/01 at 06:29 AM
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