Motion blur effect using the OpenGL API and alpha values
Mar 29, 2005
This demo with source shows how to create a motion blur effect using the OpenGL API without the accumulation buffer. By rendering the object into a texture you can access the precedent frame, and render it with a lower alpha value. Doing this in a recurrent mode we get a motion blur effect.
Category: Developers •
Posted on 03/29 at 07:25 AM
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