Part of the Khronos Group

Motion blur effect using the OpenGL API and alpha values

Mar 29, 2005

This demo with source shows how to create a motion blur effect using the OpenGL API without the accumulation buffer. By rendering the object into a texture you can access the precedent frame, and render it with a lower alpha value. Doing this in a recurrent mode we get a motion blur effect.

Category: Developers

Posted on 03/29 at 03:25 PM

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