modo 3D 201 polygonal and subdivision modeler adds mesh paint and enhanced OpenGL API-based renderer
May 25, 2006
modo 201 offers polygonal and subdivision surface 3D modeling, painting and rendering in a single integrated and OpenGL API accelerated platform for Windows and Mac OS X. The new release adds mesh painting; a Solid Sketch tool fore creating branched base meshes, round bevel controls and faster sculpting; smooth UV interpolating; and a new OpenGL API based new rendering engine that supports global illumination and physically-based shading techniques, subsurface scattering, anisotropic blurry reflections and micropolygon displacement.
Category: Applications •
Posted on 05/25 at 12:41 PM