Modo 102 OpenGL-based polyogonal and subdivision surface modeler adds transparency
Jan 18, 2005
modo is an advanced OpenGL-based polyogonal and subdivision surface modeler. The new Modo 102 add UV sew, bend tool, LUA scripting support; UV to EPS export, generating a quadrangular polygon from three vertices, OpenGL API rendering transparency, and more.
Category: Applications •
Posted on 01/18 at 04:29 AM
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