Part of the Khronos Group

Mesh Deformers using the OpenGL Shading Language

Jun 05, 2006

This tutorial shows two examples fo mesh deformers (surface deformer and mesh twister) using The OpenGL Shading Language. The demos for this tutorial are available using Hyperion and using RaptorGL, a little 3D engine especially built for tutorials. RaptorGL uses an OpenGL API-based renderer and includes full source code.

Category: Developers

Posted on 06/05 at 08:46 AM


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