Mandelbrot set rendering tutorial with the OpenGL Shading Language
Jan 26, 2006
This tutorial discusses how to use the GPU and the OpenGL Shading Language to render the Mandelbrot Set. An appproach based on GPGPU techniques is explained (stream processing) and a realtime interactive demo, using the Hyperion Demo-System, is provided as well as demo complete source code.
Category: Developers •
Posted on 01/26 at 06:47 AM
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