Part of the Khronos Group

Lua scriptable engine Luxinia 0.97 released

Sep 17, 2007

The Luxinia engine got enhanced in its material/shader system, to make runtime modifications to a material’s texture setup and node-based shader parameter passing easier. A new render-command mechanism was introduced, that allows more detailed changes to the inner renderloop, the commands allow usage of the FBO extension, and therefore MRT and float16/32 render-targets are finally supported. Lua-wise dynamic nodes are now completely garbage collected, which fastens development. One of the demo games part of the free for non-commercial engine, a space arcade shooter, was also rewritten and makes use of the new effects possible. Luxinia’s GUI system got further improved as well.

Category: Applications

Posted on 09/17 at 12:56 PM

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