Part of the Khronos Group

Linderdaum Engine adds GPU accelerated direct volume rendering

Feb 23, 2009

Linderdaum Engine was updated to version 0.5.89. It utilizes OpenGL 2.1 and GLSL to do a real-time direct volume rendering using GPU accelerated raycasting. Different rendering modes are supported including isosurface rendering, opacity accumulation and MIP.

Category: Developers

Posted on 02/23 at 01:48 PM


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