Part of the Khronos Group

Linderdaum Engine adds a volume rendering demo and a 0.5.84 patch

Jan 08, 2008

Linderdaum Engine adds a new volume rendering demo using a GPU raycasting algorithm implemented in a GLSL fragment program. The new demo is compiled using an updated version of the engine which also uncovers long awaited skeletal animation support and MD5 animated meshes loading.

Category: DevelopersApplications

Posted on 01/08 at 03:56 PM


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