Part of the Khronos Group

Linderdaum Engine uses OpenGL 3.2 Core Profile

Sep 17, 2010

Linderdaum Engine has migrated to OpenGL 3.2 Core Profile with GLSL 1.50. Recent up-to-date source code is available from our page at using public read-only Git repository at SourceForge. We are working hard towards completion of a Linux port and hardware tesselation support. Linderdaum Engine is an open source gaming and rendering engine written is C++ with GPU accelerated volume rendering support.

Category: DevelopersApplications

Posted on 09/17 at 10:33 AM


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