Apr 08, 2011
Linderdaum Engine 0.5.99c adds support for OpenGL ES 2.0, async textures and meshes loading and introduces the .NET wrapper that can be used to write interactive 3D applications using Linderdaum Engine in your favorite .NET language.
Posted on 04/08 at 03:06 AM
Leave a comment
Previous entry: Grome 3.0, the OpenGL Based Scene Editor, Launched!