Lightsprint Vision demo for real-time global illumination using OpenGL 2.0
Mar 07, 2007
Lightsprint Vision adds global illumination to your renderer, using a realtime radiosity technique. The Lightsprint Demo uses OpenGL 2.0 to demonstrate real-time global illumination, penumbra shadows, color bleeding, infinite light bounces, specular and normal mapping, user controlled characters and lights, and physically correct illumination.
Category: Developers •
Posted on 03/07 at 04:44 AM
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