Lightsprint SDK 2008 released, realistic lighting using OpenGL
Jan 21, 2008
Lightsprint SDK integrates realtime and precomputed global illumination middleware for OpenGL developers. Highlights of 2008 release: unlimited number of light sources with global illumination computed in real-time using OpenGL 2.0 and GLSL; simple API, single parameter switches between static and realtime GI; performance, 400 fps in Lightsmark 2007. New Lightsprint SDK licensee: EGN Interactive.
Category: Applications •
Posted on 01/21 at 05:06 AM
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