Lightsprint realtime GI based on OpenGL now on PS3 and Linux
Jun 27, 2008
Lightsprint released new version of Lightsprint SDK, realistic lighting middleware for both realtime and offline lightmap building. New version adds Linux and Playstation 3 support, improves real-time GI rendering based on OpenGL API, improves Collada support, adds tone mapping, adds faster GI techniques and demos. 3D Render Ltd licensed Lightsprint SDK.
Category: Applications •
Posted on 06/27 at 04:51 AM
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