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Lightsprint global illumination breaks 1000fps-100% speedup via OpenGL in Windows

Jun 10, 2009

Lightsprint announces 100% speedup in real-time global illumination rendered via OpenGL in Windows, Linux, x86, x64, powerpc. New technology is immediately available in Lightsprint SDK - lighting middleware that integrates with game engines or works on its own. When tested in Lightsmark, OpenGL realtime GI benchmark, gaming PC broke 1000fps barrier. This speed comes with completely dynamic lighting, including dynamic HDR skylight and dynamic emissive materials. Lightsprint SDK is used in range of games and architectural visualizations built on UE3, Gamebryo and other engines, newly also in NCsoft’s Metal Black Alternative and Airtight Games’ Dark Void.

Category: Developers

Posted on 06/10 at 10:10 AM

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