Lighthouse3D Shader Library is the latest addition to Very Simple * Libs
Dec 05, 2011
Shaders are the core of the rendering process. OpenGL core profile requires us to provide our own shaders, no more fixed function. Using shaders means more flexibility, but it also implies more work. This is where this library steps in. VSShaderLib was designed to make our life easier. It allows one to create programs, load shaders from files, associate vertex attribute names with locations, and work with uniforms, including uniforms in named blocks. It also provides access to the info logs.
Category: Developers •
Posted on 12/05 at 07:55 AM
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