Part of the Khronos Group

Learning Modern 3D Graphics Programming

May 09, 2011

Learning graphics programming in the era of shaders can seem daunting. This website’s tutorials provide a firm foundation for understanding how to use modern shader-based hardware for graphics development. No prior graphics programming experience is expected. OpenGL v3.3 is used to demonstrate rendering techniques. Topics covered include:

  • Vertex transformations
  • Lighting, diffuse and specular, per-vertex and per-fragment.
  • HDR lighting and gamma correction.

Category: Developers

Posted on 05/09 at 10:58 AM

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