May 09, 2011
Learning graphics programming in the era of shaders can seem daunting. This website’s tutorials provide a firm foundation for understanding how to use modern shader-based hardware for graphics development. No prior graphics programming experience is expected. OpenGL v3.3 is used to demonstrate rendering techniques. Topics covered include:
- Vertex transformations
- Lighting, diffuse and specular, per-vertex and per-fragment.
- HDR lighting and gamma correction.
Category: Developers •
Posted on 05/09 at 03:58 AM