Nov 15, 2011
Learning graphics programming in the era of shaders can seem daunting. This website’s tutorials provide a firm foundation for understanding how to use modern shader-based hardware for graphics development. No prior graphics programming experience is expected. OpenGL v3.3 is used to demonstrate rendering techniques. New tutorials in this version include: - Texture filtering, of all kinds - Maintaining a linear color pipeline and sRGB textures/framebuffers.
Category: Developers •
Posted on 11/15 at 06:44 AM
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