Jun 29, 2005
CGW has a story on the making of the low budget, high-quality Kaze, Ghost Warrior 3D film. Facial animation was paramount to the story, so the filmmaker developed TAFA using the OpenGL API to display real-time sub-patching of UV textured models at interaction rates of over 100 frames per second. Dragging and dropping phonetic morphs from the OpenGL API-based Morph File onto an exposure sheet and scrubbing achieved the synchronization between the audio and the animation.
Category: Applications •
Posted on 06/29 at 05:31 PM
Leave a comment
Previous entry: Visor SDK visibility culling tool using an OpenGL API-based GUI