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jMonkey Engine v0.10 adds multi-pass rendering for advanced OpenGL Shading Lanaguage FX

May 01, 2006

jME (jMonkey Engine) is a high performance scene graph based game engine using Java and the OpenGL AP. The new v0.10 of the library adds enhanced heightmap generation , z-pass shadow volumes, multi-pass rendering for advanced effects including: Bloom and Sketch with the OpenGL Shading Language and Outline using the fixed pipeline, a revamped input aystem, improved lighting and materials and JMEDesktop, a Swing-based UI system allowing you to leverage the existing Swing Library within a jME 3D scene.

Category: Applications

Posted on 05/01 at 02:23 PM


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