Java 2D taking advantage of OpenGL API shaders
This message board discussion describes how OpenGL fragment shaders are used to accelerate Java 2D operations (e.g. LCD-optimized text on the GPU, ConvolveOp, RescaleOp, and LookupOp on the GPU). Additional accelerated classes will appear in the next public JDK.
Posted on 02/22 at 02:04 PM
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