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Java 2D taking advantage of OpenGL API shaders

Feb 23, 2007

This message board discussion describes how OpenGL fragment shaders are used to accelerate Java 2D operations (e.g. LCD-optimized text on the GPU, ConvolveOp, RescaleOp, and LookupOp on the GPU). Additional accelerated classes will appear in the next public JDK.

Category: Developers

Posted on 02/23 at 01:04 AM


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