Irrlicht engine v1.2 adds support for texture matrix, FBO, and multisampling under Linux

The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. The new v1.2 adds texture matrix support for hardware accelerated drivers, multisampling with OpenGL under Linux added, non-power-of-two textures, frame buffer objects for render targets larger than the screen, OpenGL render state fixes, enhanced COLLADA support and more.

Posted on 11/30 at 02:18 PM

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