Dec 01, 2006
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. The new v1.2 adds texture matrix support for hardware accelerated drivers, multisampling with OpenGL under Linux added, non-power-of-two textures, frame buffer objects for render targets larger than the screen, OpenGL render state fixes, enhanced COLLADA support and more.
Category: Developers •
Posted on 12/01 at 01:18 AM
Leave a comment
Previous entry: Helian X3D browser for audio visualization using the OpenGL API