Dec 17, 2007
Irrlicht 1.4 has been released for all supported platforms, including OSX. Irrlicht 1.4 includes many major new features: A rewritten unified skeletal animation system with some more sophisticated long awaited features such as manual joint animation; Irrlicht’s own file format: .irrmesh, for static meshes; Mesh writing support: Write collada, .stl and .irrmesh files. Irrlicht now can also read .stl files and be used to convert any file it can read into these file formats; Enhanced Particle System; Improved GUI: Keyboard control support (tab, shift etc), SpinBox; PointSprite support; Improved collada, .obj, .my3d and other loaders; Support for spot lights; Fixed OpenGL RTT flipped display; Per-pixel fog for OpenGL; Cleaned up OpenGL renderstate management; Bug fixes for OpenGL texture handling and predefined shaders. As well, several portability problems have been removed and there have been tons of bug fixes and other feature enhancements.
Posted on 12/17 at 05:55 PM
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