Part of the Khronos Group

Hybrid Rendering with CUDA and OpenGL

Oct 22, 2008

Ray tracing researchers David Luebke and Steven Parker discuss hybrid ray tracing and rasterization rendering techniques that combine CUDA and OpenGL. OpenGL is used for buffer and texture setup. CUDA does the ray tracing. And then OpenGL does post-processing and display.

Category: Developers

Posted on 10/22 at 11:36 PM

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