Oct 22, 2008
Ray tracing researchers David Luebke and Steven Parker discuss hybrid ray tracing and rasterization rendering techniques that combine CUDA and OpenGL. OpenGL is used for buffer and texture setup. CUDA does the ray tracing. And then OpenGL does post-processing and display.
Category: Developers •
Posted on 10/22 at 11:36 PM
Leave a comment
Next entry: OpenGL 3.0 Linux beta drivers available