HVox terrain engine uses OpenGL fragment shaders
Oct 01, 2004
The HVox terrain engine is unique from other engines because it can render arbitrary terrain with caves and overhangs. The approach is based on Voxels in combination with continous level of detail. The engine uses OpenGL Fragment and Vertex shaders, so at least a GeforceFX or Radeon 9600 are required.
Category: Applications •
Posted on 10/01 at 02:25 AM
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