Jul 05, 2007
The next release 0.11 of the OpenGL 2.0 based graphics engine Horde3D features a new integration library which offers a simpler and more efficient way to integrate Horde3D with other middleware like a physics engine. Another important new feature are particle systems which are fully integrated into the pipeline making it possible to let particles cast shadows or receive other effects like motion blur. The documentation got a plenty of updates and has a usage guide now that should help you to get started. Finally the SDK includes a new sample application which shows how to do animation blending, use the new particle systems and apply a post processing effect.
Posted on 07/05 at 04:10 PM
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