Horde3D SDK v0.60 adds softened shadows to OpenGL 2.0-based engine for rendering animated crowds
Nov 01, 2006
Horde3D is a small open source OpenGL 2.0-based 3D rendering engine with a simple and intuitive interface and is particularly suitable for rendering large crowds of animated characters. The new v0.6.0 adds a basic shadow mapping implementation with softening of shadow edges.
Category: Developers •
Posted on 11/01 at 12:15 PM
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