Apr 14, 2008
The latest release of the OpenGL 2.0 based graphics engine Horde3D brings the project to a stable version. After the implementation of several new features, among which occlusion culling, API based render-to-texture for real-time reflections, software skinning and support for stereo rendering are the most important ones, the engine can be considered as feature-complete and ready for productive use.
Category: Developers •
Posted on 04/14 at 07:54 AM
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