Part of the Khronos Group

High dynamic range rendering in OpenGL using the OpenGL Shading Language

Mar 22, 2005

This new demo (page 12 of the OpenGL demo series) features high dynamic range rendering using the OpenGL API and the OpenGL Shading Language. It includes full source to both the application and shaders as well as Visual Studio .NET project files.

Category: Developers

Posted on 03/22 at 05:26 PM


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