High dynamic range rendering in OpenGL using the OpenGL Shading Language
Mar 22, 2005
This new demo (page 12 of the OpenGL demo series) features high dynamic range rendering using the OpenGL API and the OpenGL Shading Language. It includes full source to both the application and shaders as well as Visual Studio .NET project files.
Category: Developers •
Posted on 03/22 at 09:26 AM
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