Jan 08, 2008
Here is a tutorial that shows how to implement fog in OpenGL Shading Language. Fog equations are explained and per-vertex and per-pixel fog GLSL shaders are detailed. Several simple demos are provided to illustrate all concepts.
Category: Developers •
Posted on 01/08 at 04:00 PM
Leave a comment
Previous entry: Cg 2.0 Released by NVIDIA